When a supplement to XCOM: Enemy Unknown launched in February, there was one pivotal disproportion between it and a predecessor: XCOM 2 was usually accessible on PC, with no console chronicle announced. Today that changes, as developer Firaxis is divulgence that a sci-fi plan diversion will be entrance to both a Xbox One and PlayStation 4 on Sep 6th in North America, and Sep 9th globally.
The pier will be rubbed by a comparatively new developer called The Workshop, founded by veterans from Call of Duty studio Treyarch. “The implausible accepting of XCOM 2 has been rewarding and humbling for a team, and we’ve famous console fans have been clamoring to play a diversion too,” XCOM 2 artistic executive Jake Solomon says. “As zealous console players ourselves, we’re vehement to work with The Workshop to move XCOM 2 to all of a fans.”
The diversion itself looks to be mostly matching to a PC version, with updated controls though a same newfound concentration on procedurally generated levels that safeguard a somewhat opposite knowledge each time we play. Currently there’s no word on either or not a supplement competence eventually make a approach mobile like Enemy Unknown did in 2013.
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